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concentration aura
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@@ -4,6 +4,7 @@
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#include "HealPaladinStrategy.h"
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#include "Playerbots.h"
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#include "Strategy.h"
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class HealPaladinStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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{
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@@ -31,7 +32,7 @@ void HealPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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GenericPaladinStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode("concentration aura", NextAction::array(0, new NextAction("concentration aura", 90.0f), nullptr)));
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// triggers.push_back(new TriggerNode("concentration aura", NextAction::array(0, new NextAction("concentration aura", ACTION_NORMAL), nullptr)));
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triggers.push_back(new TriggerNode("seal", NextAction::array(0, new NextAction("seal of wisdom", ACTION_HIGH), nullptr)));
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triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("divine favor", ACTION_HIGH + 1), nullptr)));
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// triggers.push_back(new TriggerNode("blessing", NextAction::array(0, new NextAction("blessing of sanctuary", ACTION_HIGH + 9), nullptr)));
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