better shaman totem strategy

This commit is contained in:
Yunfan Li
2023-10-29 00:16:31 +08:00
parent 8b42ea3e89
commit a76290a149
10 changed files with 108 additions and 32 deletions

View File

@@ -13,19 +13,28 @@ void TotemsShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
GenericShamanStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode("fire elemental totem", NextAction::array(0, new NextAction("fire elemental totem", 32.0f), nullptr)));
triggers.push_back(new TriggerNode(
"wrath of air totem",
"no air totem",
NextAction::array(0, new NextAction("wrath of air totem", 8.0f), NULL)));
triggers.push_back(new TriggerNode(
"no water totem",
NextAction::array(0, new NextAction("mana spring totem", 7.0f), NULL)));
NextAction::array(0,
new NextAction("mana spring totem", 7.0f),
new NextAction("healing stream totem", 6.0f),
nullptr)));
triggers.push_back(new TriggerNode(
"no fire totem",
NextAction::array(0,
new NextAction("flametongue totem", 7.0f),
new NextAction("searing totem", 6.0f),
nullptr)));
triggers.push_back(new TriggerNode(
"strength of earth totem",
NextAction::array(0, new NextAction("strength of earth totem", 6.0f), NULL)));
triggers.push_back(new TriggerNode(
"no fire totem",
NextAction::array(0, new NextAction("flametongue totem", 5.0f), NULL)));
}