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Oculus - fix flying/attacking drake (#827)
* - fixed bug with duplicated action name "fly drake" * - fixed bug with duplicated action name "drake attack" * - fixed eoe strategy after bugfixes
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@@ -14,9 +14,9 @@ void RaidEoEStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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// NextAction::array(0, new NextAction("kill power spark", ACTION_RAID + 3), nullptr)));
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triggers.push_back(new TriggerNode("group flying",
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NextAction::array(0, new NextAction("fly drake", ACTION_NORMAL + 1), nullptr)));
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NextAction::array(0, new NextAction("eoe fly drake", ACTION_NORMAL + 1), nullptr)));
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triggers.push_back(new TriggerNode("drake combat",
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NextAction::array(0, new NextAction("drake attack", ACTION_NORMAL + 5), nullptr)));
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NextAction::array(0, new NextAction("eoe drake attack", ACTION_NORMAL + 5), nullptr)));
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}
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void RaidEoEStrategy::InitMultipliers(std::vector<Multiplier*> &multipliers)
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