Oculus - fix flying/attacking drake (#827)

* - fixed bug with duplicated action name "fly drake"

* - fixed bug with duplicated action name "drake attack"

* - fixed eoe strategy after bugfixes
This commit is contained in:
kadeshar
2024-12-29 21:44:35 +01:00
committed by GitHub
parent adc0d6e72c
commit a6d1697267
4 changed files with 12 additions and 12 deletions

View File

@@ -14,9 +14,9 @@ void RaidEoEStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
// NextAction::array(0, new NextAction("kill power spark", ACTION_RAID + 3), nullptr)));
triggers.push_back(new TriggerNode("group flying",
NextAction::array(0, new NextAction("fly drake", ACTION_NORMAL + 1), nullptr)));
NextAction::array(0, new NextAction("eoe fly drake", ACTION_NORMAL + 1), nullptr)));
triggers.push_back(new TriggerNode("drake combat",
NextAction::array(0, new NextAction("drake attack", ACTION_NORMAL + 5), nullptr)));
NextAction::array(0, new NextAction("eoe drake attack", ACTION_NORMAL + 5), nullptr)));
}
void RaidEoEStrategy::InitMultipliers(std::vector<Multiplier*> &multipliers)