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Migrate important cooldowns over to BoostStrategy
This commit focuses on the changes requested - Migrate important cooldowns over to BoostStrategy. Just tested it, and it is working fine - The player has more control over when they can boost. Also, added Mirror Image to the Boost Strategy, after other cooldowns are used - this way the mirror images get the buffs.
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@@ -52,9 +52,6 @@ void FireMageStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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GenericMageStrategy::InitTriggers(triggers);
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// Cooldown Trigger
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triggers.push_back(new TriggerNode("combustion", NextAction::array(0, new NextAction("combustion", 18.0f), nullptr)));
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// Debuff Triggers
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triggers.push_back(new TriggerNode("improved scorch", NextAction::array(0, new NextAction("scorch", 19.0f), nullptr)));
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triggers.push_back(new TriggerNode("living bomb", NextAction::array(0, new NextAction("living bomb", 18.5f), nullptr)));
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