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Migrate important cooldowns over to BoostStrategy
This commit focuses on the changes requested - Migrate important cooldowns over to BoostStrategy. Just tested it, and it is working fine - The player has more control over when they can boost. Also, added Mirror Image to the Boost Strategy, after other cooldowns are used - this way the mirror images get the buffs.
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@@ -53,10 +53,6 @@ void ArcaneMageStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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GenericMageStrategy::InitTriggers(triggers);
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// Cooldown Triggers
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triggers.push_back(new TriggerNode("arcane power", NextAction::array(0, new NextAction("arcane power", 29.0f), nullptr)));
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triggers.push_back(new TriggerNode("icy veins", NextAction::array(0, new NextAction("icy veins", 28.5f), nullptr)));
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// Proc Trigger
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triggers.push_back(new TriggerNode("arcane blast 4 stacks and missile barrage", NextAction::array(0, new NextAction("arcane missiles", 15.0f), nullptr)));
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}
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