[Avoid aoe] Fix possible triggers

This commit is contained in:
Yunfan Li
2024-04-20 00:22:56 +08:00
parent a94f626106
commit a4f9783997
2 changed files with 3 additions and 5 deletions

View File

@@ -43,7 +43,7 @@ class NearestTriggersValue : public NearestUnitsValue
class NearestTotemsValue : public NearestUnitsValue
{
public:
NearestTotemsValue(PlayerbotAI* botAI, float range = 30.0f) : NearestUnitsValue(botAI, "nearest npcs", range, true) { }
NearestTotemsValue(PlayerbotAI* botAI, float range = 30.0f) : NearestUnitsValue(botAI, "nearest totems", range, true) { }
protected:
void FindUnits(std::list<Unit*>& targets) override;