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debuff trigger and action, allow multiple spell
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@@ -12,5 +12,5 @@ NextAction** FollowMasterStrategy::getDefaultActions()
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void FollowMasterStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("out of react range", NextAction::array(0, new NextAction("flee to master", ACTION_HIGH), nullptr)));
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// triggers.push_back(new TriggerNode("out of react range", NextAction::array(0, new NextAction("flee to master", ACTION_HIGH), nullptr)));
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}
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