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https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 00:58:33 +00:00
debuff trigger and action, allow multiple spell
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@@ -129,7 +129,7 @@ bool MovementAction::MoveToLOS(WorldObject* target, bool ranged)
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bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle, bool react)
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{
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UpdateMovementState();
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LOG_DEBUG("playerbots", "IsMovingAllowed {}", IsMovingAllowed());
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// LOG_DEBUG("playerbots", "IsMovingAllowed {}", IsMovingAllowed());
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if (!IsMovingAllowed())
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return false;
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@@ -478,7 +478,7 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
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sPlayerbotAIConfig->log("bot_movement.csv", out.str().c_str());
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}
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LOG_DEBUG("playerbots", "({}, {}) -> ({}, {})", startPosition.getX(), startPosition.getY(), movePosition.getX(), movePosition.getY());
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// LOG_DEBUG("playerbots", "({}, {}) -> ({}, {})", startPosition.getX(), startPosition.getY(), movePosition.getX(), movePosition.getY());
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if (!react)
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if (totalDistance > maxDist)
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WaitForReach(startPosition.distance(movePosition) - 10.0f);
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@@ -543,13 +543,13 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
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bot->SetWalk(true);
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bot->SendMovementFlagUpdate();
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LOG_DEBUG("playerbots", "normal move? {} {} {}", !bot->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !bot->HasAuraType(SPELL_AURA_FLY),
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bot->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE), bot->getStandState());
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// LOG_DEBUG("playerbots", "normal move? {} {} {}", !bot->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !bot->HasAuraType(SPELL_AURA_FLY),
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// bot->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE), bot->getStandState());
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if (!bot->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !bot->HasAuraType(SPELL_AURA_FLY))
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{
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bot->SetWalk(masterWalking);
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bot->GetMotionMaster()->MovePoint(movePosition.getMapId(), movePosition.getX(), movePosition.getY(), movePosition.getZ(), generatePath);
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LOG_DEBUG("playerbots", "Movepoint to ({}, {})", movePosition.getX(), movePosition.getY());
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// LOG_DEBUG("playerbots", "Movepoint to ({}, {})", movePosition.getX(), movePosition.getY());
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}
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else
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{
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