debuff trigger and action, allow multiple spell

This commit is contained in:
Yunfan Li
2023-06-02 19:57:08 +08:00
parent 25da0af70e
commit a44b310c0a
32 changed files with 113 additions and 85 deletions

View File

@@ -56,7 +56,7 @@ class CastDebuffSpellAction : public CastAuraSpellAction
class CastDebuffSpellOnAttackerAction : public CastAuraSpellAction
{
public:
CastDebuffSpellOnAttackerAction(PlayerbotAI* botAI, std::string const spell, bool isOwner = false) : CastAuraSpellAction(botAI, spell, isOwner) { }
CastDebuffSpellOnAttackerAction(PlayerbotAI* botAI, std::string const spell, bool isOwner = true) : CastAuraSpellAction(botAI, spell, isOwner) { }
Value<Unit*>* GetTargetValue() override;
std::string const getName() override { return spell + " on attacker"; }