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facing to & reach party member to resurrect
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@@ -100,5 +100,5 @@ void FrostDKStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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void FrostDKAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("medium aoe", NextAction::array(0, new NextAction("howling blast", ACTION_NORMAL + 4), nullptr)));
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triggers.push_back(new TriggerNode("medium aoe", NextAction::array(0, new NextAction("howling blast", ACTION_HIGH + 4), nullptr)));
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}
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