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facing to & reach party member to resurrect
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@@ -153,7 +153,7 @@ bool CastEnchantItemAction::isPossible()
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CastHealingSpellAction::CastHealingSpellAction(PlayerbotAI* botAI, std::string const spell, uint8 estAmount) : CastAuraSpellAction(botAI, spell, true), estAmount(estAmount)
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{
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range = botAI->GetRange("spell");
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range = botAI->GetRange("heal");
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}
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bool CastHealingSpellAction::isUseful()
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@@ -168,7 +168,7 @@ bool CastAoeHealSpellAction::isUseful()
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CastCureSpellAction::CastCureSpellAction(PlayerbotAI* botAI, std::string const spell) : CastSpellAction(botAI, spell)
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{
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range = botAI->GetRange("spell");
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range = botAI->GetRange("heal");
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}
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Value<Unit*>* CurePartyMemberAction::GetTargetValue()
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