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https://github.com/mod-playerbots/mod-playerbots.git
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Fix/rewrite Shaman weapon buff checking (incl. dual wield support)
Replace the self-weapon shaman imbues with buff checking similar to rogue poisons. Includes support for buffing offhand for enhancement DW shamans.
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@@ -79,7 +79,9 @@ class ShamanATriggerFactoryInternal : public NamedObjectContext<Trigger>
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creators["searing totem"] = &ShamanATriggerFactoryInternal::searing_totem;
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creators["wind shear"] = &ShamanATriggerFactoryInternal::wind_shear;
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creators["purge"] = &ShamanATriggerFactoryInternal::purge;
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creators["shaman weapon"] = &ShamanATriggerFactoryInternal::shaman_weapon;
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//creators["shaman weapon"] = &ShamanATriggerFactoryInternal::shaman_weapon;
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creators["main hand weapon no imbue"] = &ShamanATriggerFactoryInternal::main_hand_weapon_no_imbue;
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creators["off hand weapon no imbue"] = &ShamanATriggerFactoryInternal::off_hand_weapon_no_imbue;
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creators["water shield"] = &ShamanATriggerFactoryInternal::water_shield;
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creators["lightning shield"] = &ShamanATriggerFactoryInternal::lightning_shield;
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creators["water breathing"] = &ShamanATriggerFactoryInternal::water_breathing;
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@@ -136,7 +138,9 @@ class ShamanATriggerFactoryInternal : public NamedObjectContext<Trigger>
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static Trigger* searing_totem(PlayerbotAI* botAI) { return new SearingTotemTrigger(botAI); }
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static Trigger* wind_shear(PlayerbotAI* botAI) { return new WindShearInterruptSpellTrigger(botAI); }
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static Trigger* purge(PlayerbotAI* botAI) { return new PurgeTrigger(botAI); }
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static Trigger* shaman_weapon(PlayerbotAI* botAI) { return new ShamanWeaponTrigger(botAI); }
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//static Trigger* shaman_weapon(PlayerbotAI* botAI) { return new ShamanWeaponTrigger(botAI); }
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static Trigger* main_hand_weapon_no_imbue(PlayerbotAI* botAI) { return new MainHandWeaponNoImbueTrigger(botAI); }
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static Trigger* off_hand_weapon_no_imbue(PlayerbotAI* botAI) { return new OffHandWeaponNoImbueTrigger(botAI); }
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static Trigger* water_shield(PlayerbotAI* botAI) { return new WaterShieldTrigger(botAI); }
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static Trigger* lightning_shield(PlayerbotAI* botAI) { return new LightningShieldTrigger(botAI); }
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static Trigger* shock(PlayerbotAI* botAI) { return new ShockTrigger(botAI); }
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