mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-18 11:15:43 +00:00
Fix/rewrite Shaman weapon buff checking (incl. dual wield support)
Replace the self-weapon shaman imbues with buff checking similar to rogue poisons. Includes support for buffing offhand for enhancement DW shamans.
This commit is contained in:
@@ -63,7 +63,9 @@ void MeleeShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
GenericShamanStrategy::InitTriggers(triggers);
|
||||
|
||||
triggers.push_back(new TriggerNode("shaman weapon", NextAction::array(0, new NextAction("flametongue weapon", 22.0f), nullptr)));
|
||||
//triggers.push_back(new TriggerNode("shaman weapon", NextAction::array(0, new NextAction("flametongue weapon", 22.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("main hand weapon no imbue", NextAction::array(0, new NextAction("windfury weapon", 22.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("off hand weapon no imbue", NextAction::array(0, new NextAction("flametongue weapon", 21.0f), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("searing totem", NextAction::array(0, new NextAction("reach melee", 22.0f), new NextAction("searing totem", 22.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("flame shock", NextAction::array(0, new NextAction("flame shock", 20.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
|
||||
Reference in New Issue
Block a user