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Fix/rewrite Shaman weapon buff checking (incl. dual wield support)
Replace the self-weapon shaman imbues with buff checking similar to rogue poisons. Includes support for buffing offhand for enhancement DW shamans.
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@@ -42,7 +42,8 @@ void HealShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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GenericShamanStrategy::InitTriggers(triggers);
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// triggers.push_back(new TriggerNode("enemy out of spell", NextAction::array(0, new NextAction("reach spell", ACTION_NORMAL + 9), nullptr)));
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triggers.push_back(new TriggerNode("shaman weapon", NextAction::array(0, new NextAction("earthliving weapon", 22.0f), nullptr)));
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// triggers.push_back(new TriggerNode("shaman weapon", NextAction::array(0, new NextAction("earthliving weapon", 22.0f), nullptr)));
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triggers.push_back(new TriggerNode("main hand weapon no imbue", NextAction::array(0, new NextAction("earthliving weapon", 22.0f), nullptr)));
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triggers.push_back(new TriggerNode(
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"group heal occasion",
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NextAction::array(0, new NextAction("riptide on party", 23.0f), new NextAction("chain heal", 22.0f), NULL)));
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