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Fix/rewrite Shaman weapon buff checking (incl. dual wield support)
Replace the self-weapon shaman imbues with buff checking similar to rogue poisons. Includes support for buffing offhand for enhancement DW shamans.
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@@ -49,10 +49,10 @@ void CasterShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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GenericShamanStrategy::InitTriggers(triggers);
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// triggers.push_back(new TriggerNode("enemy out of spell", NextAction::array(0, new NextAction("reach spell", ACTION_NORMAL + 9), nullptr)));
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triggers.push_back(new TriggerNode("shaman weapon", NextAction::array(0, new NextAction("flametongue weapon", 23.0f), nullptr)));
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// triggers.push_back(new TriggerNode("shaman weapon", NextAction::array(0, new NextAction("flametongue weapon", 23.0f), nullptr)));
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triggers.push_back(new TriggerNode("main hand weapon no imbue", NextAction::array(0, new NextAction("flametongue weapon", 22.0f), nullptr)));
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// triggers.push_back(new TriggerNode("searing totem", NextAction::array(0, new NextAction("searing totem", 19.0f), nullptr)));
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triggers.push_back(new TriggerNode("flame shock", NextAction::array(0, new NextAction("flame shock", 20.0f), nullptr)));
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triggers.push_back(new TriggerNode("elemental mastery", NextAction::array(0, new NextAction("elemental mastery", 27.0f), nullptr)));
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// triggers.push_back(new TriggerNode("frost shock snare", NextAction::array(0, new NextAction("frost shock", 21.0f), nullptr)));
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triggers.push_back(new TriggerNode(
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"no fire totem",
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