Improve class spell and use trinket

This commit is contained in:
Yunfan Li
2024-08-14 18:18:01 +08:00
parent c778e303df
commit a1cb9dea05
47 changed files with 377 additions and 108 deletions

View File

@@ -108,8 +108,11 @@ void DpsRogueStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
new TriggerNode("medium threat", NextAction::array(0, new NextAction("vanish", ACTION_HIGH), nullptr)));
triggers.push_back(
new TriggerNode("low health", NextAction::array(0, new NextAction("evasion", ACTION_EMERGENCY),
new NextAction("feint", ACTION_EMERGENCY), nullptr)));
new TriggerNode("low health", NextAction::array(0, new NextAction("evasion", ACTION_HIGH + 9),
new NextAction("feint", ACTION_HIGH + 8), nullptr)));
triggers.push_back(
new TriggerNode("critical health", NextAction::array(0, new NextAction("cloak of shadows", ACTION_HIGH + 7), nullptr)));
triggers.push_back(
new TriggerNode("kick", NextAction::array(0, new NextAction("kick", ACTION_INTERRUPT + 2), nullptr)));
@@ -125,6 +128,9 @@ void DpsRogueStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(
new TriggerNode("light aoe", NextAction::array(0, new NextAction("blade flurry", ACTION_HIGH + 3), nullptr)));
triggers.push_back(
new TriggerNode("blade flurry", NextAction::array(0, new NextAction("blade flurry", ACTION_HIGH + 2), nullptr)));
triggers.push_back(new TriggerNode(
"enemy out of melee",
NextAction::array(0, new NextAction("stealth", ACTION_NORMAL + 9), new NextAction("sprint", ACTION_NORMAL + 8),