Improve class spell and use trinket

This commit is contained in:
Yunfan Li
2024-08-14 18:18:01 +08:00
parent c778e303df
commit a1cb9dea05
47 changed files with 377 additions and 108 deletions

View File

@@ -82,7 +82,7 @@ void TankPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(new TriggerNode(
"light aoe", NextAction::array(0, new NextAction("avenger's shield", ACTION_HIGH + 5), nullptr)));
triggers.push_back(
new TriggerNode("medium aoe", NextAction::array(0, new NextAction("melee consecration", ACTION_HIGH + 7),
new TriggerNode("medium aoe", NextAction::array(0, new NextAction("consecration", ACTION_HIGH + 7),
new NextAction("avenger's shield", ACTION_HIGH + 6), nullptr)));
// triggers.push_back(new TriggerNode("avenger's shield", NextAction::array(0, new NextAction("avenger's shield",
// ACTION_HIGH + 7), nullptr)));
@@ -107,7 +107,7 @@ void TankPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
new TriggerNode("medium group heal occasion",
NextAction::array(0, new NextAction("divine sacrifice", ACTION_HIGH + 5), nullptr)));
triggers.push_back(new TriggerNode(
"enough mana", NextAction::array(0, new NextAction("melee consecration", ACTION_HIGH + 4), nullptr)));
"enough mana", NextAction::array(0, new NextAction("consecration", ACTION_HIGH + 4), nullptr)));
triggers.push_back(new TriggerNode("not facing target",
NextAction::array(0, new NextAction("set facing", ACTION_NORMAL + 7), nullptr)));
triggers.push_back(new TriggerNode(