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https://github.com/mod-playerbots/mod-playerbots.git
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Improve class spell and use trinket
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@@ -82,7 +82,7 @@ void TankPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode(
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"light aoe", NextAction::array(0, new NextAction("avenger's shield", ACTION_HIGH + 5), nullptr)));
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triggers.push_back(
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new TriggerNode("medium aoe", NextAction::array(0, new NextAction("melee consecration", ACTION_HIGH + 7),
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new TriggerNode("medium aoe", NextAction::array(0, new NextAction("consecration", ACTION_HIGH + 7),
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new NextAction("avenger's shield", ACTION_HIGH + 6), nullptr)));
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// triggers.push_back(new TriggerNode("avenger's shield", NextAction::array(0, new NextAction("avenger's shield",
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// ACTION_HIGH + 7), nullptr)));
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@@ -107,7 +107,7 @@ void TankPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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new TriggerNode("medium group heal occasion",
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NextAction::array(0, new NextAction("divine sacrifice", ACTION_HIGH + 5), nullptr)));
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triggers.push_back(new TriggerNode(
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"enough mana", NextAction::array(0, new NextAction("melee consecration", ACTION_HIGH + 4), nullptr)));
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"enough mana", NextAction::array(0, new NextAction("consecration", ACTION_HIGH + 4), nullptr)));
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triggers.push_back(new TriggerNode("not facing target",
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NextAction::array(0, new NextAction("set facing", ACTION_NORMAL + 7), nullptr)));
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triggers.push_back(new TriggerNode(
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