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Improve class spell and use trinket
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@@ -17,8 +17,8 @@ void GenericPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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CombatStrategy::InitTriggers(triggers);
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// triggers.push_back(new TriggerNode("low health", NextAction::array(0, new NextAction("divine shield",
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// ACTION_CRITICAL_HEAL + 2), new NextAction("holy light", ACTION_CRITICAL_HEAL + 2), nullptr)));
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triggers.push_back(new TriggerNode("critical health", NextAction::array(0, new NextAction("divine shield",
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ACTION_HIGH + 5), nullptr)));
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triggers.push_back(
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new TriggerNode("hammer of justice interrupt",
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NextAction::array(0, new NextAction("hammer of justice", ACTION_INTERRUPT), nullptr)));
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