Improve class spell and use trinket

This commit is contained in:
Yunfan Li
2024-08-14 18:18:01 +08:00
parent c778e303df
commit a1cb9dea05
47 changed files with 377 additions and 108 deletions

View File

@@ -17,8 +17,8 @@ void GenericPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
CombatStrategy::InitTriggers(triggers);
// triggers.push_back(new TriggerNode("low health", NextAction::array(0, new NextAction("divine shield",
// ACTION_CRITICAL_HEAL + 2), new NextAction("holy light", ACTION_CRITICAL_HEAL + 2), nullptr)));
triggers.push_back(new TriggerNode("critical health", NextAction::array(0, new NextAction("divine shield",
ACTION_HIGH + 5), nullptr)));
triggers.push_back(
new TriggerNode("hammer of justice interrupt",
NextAction::array(0, new NextAction("hammer of justice", ACTION_INTERRUPT), nullptr)));