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Improve class spell and use trinket
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@@ -97,6 +97,9 @@ void GenericHunterStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(
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new TriggerNode("misdirection on main tank",
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NextAction::array(0, new NextAction("misdirection on main tank", ACTION_HIGH + 7), NULL)));
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triggers.push_back(
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new TriggerNode("low health", NextAction::array(0, new NextAction("deterrence", ACTION_HIGH + 5), nullptr)));
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triggers.push_back(new TriggerNode("tranquilizing shot enrage",
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NextAction::array(0, new NextAction("tranquilizing shot", 61.0f), NULL)));
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triggers.push_back(new TriggerNode("tranquilizing shot magic",
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