[FIX] Folder restructure (#2018)

As requested

Poll
```
1. Yes
2. Yes
3. Maybe, but yes
```

---------

Co-authored-by: Celandriel <22352763+Celandriel@users.noreply.github.com>
This commit is contained in:
bashermens
2026-01-17 10:34:58 +01:00
committed by GitHub
parent 2eb98c3233
commit a1137dbddc
1160 changed files with 233 additions and 232 deletions

View File

@@ -0,0 +1,34 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_PLAYERBOTAIBASE_H
#define _PLAYERBOT_PLAYERBOTAIBASE_H
#include "Define.h"
#include "PlayerbotAIConfig.h"
class PlayerbotAIBase
{
public:
PlayerbotAIBase(bool isBotAI);
bool CanUpdateAI();
void SetNextCheckDelay(uint32 const delay);
void IncreaseNextCheckDelay(uint32 delay);
void YieldThread(uint32 delay = sPlayerbotAIConfig->reactDelay);
virtual void UpdateAI(uint32 elapsed, bool minimal = false);
virtual void UpdateAIInternal(uint32 elapsed, bool minimal = false) = 0;
bool IsActive();
bool IsBotAI() const;
protected:
uint32 nextAICheckDelay;
class PerfMonitorOperation* totalPmo = nullptr;
private:
bool _isBotAI;
};
#endif