[Spell] Handle tree of life and assist dps

This commit is contained in:
Yunfan Li
2024-10-04 01:49:57 +08:00
parent 008d098eda
commit a0dd00bba1
13 changed files with 117 additions and 67 deletions

View File

@@ -12,9 +12,9 @@ class HealDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
public:
HealDruidStrategyActionNodeFactory() {
creators["nourish on party"] = &nourtish_on_party;
creators["wild growth on party"] = &wild_growth_on_party;
creators["rejuvenation on party"] = &rejuvenation_on_party;
creators["regrowth on party"] = &regrowth_on_party;
// creators["wild growth on party"] = &wild_growth_on_party;
// creators["rejuvenation on party"] = &rejuvenation_on_party;
// creators["regrowth on party"] = &regrowth_on_party;
}
private:
@@ -25,27 +25,27 @@ private:
/*A*/ NextAction::array(0, new NextAction("healing touch on party"), nullptr),
/*C*/ nullptr);
}
static ActionNode* wild_growth_on_party([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("wild growth on party",
/*P*/ NextAction::array(0, new NextAction("tree form"), nullptr),
/*A*/ nullptr,
/*C*/ nullptr);
}
static ActionNode* rejuvenation_on_party([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("rejuvenation on party",
/*P*/ NextAction::array(0, new NextAction("tree form"), nullptr),
/*A*/ nullptr,
/*C*/ nullptr);
}
static ActionNode* regrowth_on_party([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("regrowth on party",
/*P*/ NextAction::array(0, new NextAction("tree form"), nullptr),
/*A*/ nullptr,
/*C*/ nullptr);
}
// static ActionNode* wild_growth_on_party([[maybe_unused]] PlayerbotAI* botAI)
// {
// return new ActionNode("wild growth on party",
// /*P*/ NextAction::array(0, new NextAction("tree form"), nullptr),
// /*A*/ nullptr,
// /*C*/ nullptr);
// }
// static ActionNode* rejuvenation_on_party([[maybe_unused]] PlayerbotAI* botAI)
// {
// return new ActionNode("rejuvenation on party",
// /*P*/ NextAction::array(0, new NextAction("tree form"), nullptr),
// /*A*/ nullptr,
// /*C*/ nullptr);
// }
// static ActionNode* regrowth_on_party([[maybe_unused]] PlayerbotAI* botAI)
// {
// return new ActionNode("regrowth on party",
// /*P*/ NextAction::array(0, new NextAction("tree form"), nullptr),
// /*A*/ nullptr,
// /*C*/ nullptr);
// }
};
HealDruidStrategy::HealDruidStrategy(PlayerbotAI* botAI) : GenericDruidStrategy(botAI)
@@ -57,8 +57,6 @@ void HealDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
GenericDruidStrategy::InitTriggers(triggers);
// triggers.push_back(new TriggerNode("enemy out of spell", NextAction::array(0, new NextAction("reach spell",
// ACTION_NORMAL + 9), nullptr)));
// triggers.push_back(
// new TriggerNode("tree form", NextAction::array(0, new NextAction("tree form", ACTION_HIGH + 1), nullptr)));
@@ -69,12 +67,14 @@ void HealDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
// CRITICAL
triggers.push_back(
new TriggerNode("party member critical health",
NextAction::array(0, new NextAction("swiftmend on party", ACTION_CRITICAL_HEAL + 4),
NextAction::array(0,
new NextAction("tree form", ACTION_CRITICAL_HEAL + 4.1f),
new NextAction("swiftmend on party", ACTION_CRITICAL_HEAL + 4),
new NextAction("wild growth on party", ACTION_CRITICAL_HEAL + 3),
new NextAction("regrowth on party", ACTION_CRITICAL_HEAL + 2),
new NextAction("nourish on party", ACTION_CRITICAL_HEAL + 1),
// new NextAction("healing touch on party", ACTION_CRITICAL_HEAL + 0),
NULL)));
nullptr)));
triggers.push_back(
new TriggerNode("party member critical health",
@@ -87,29 +87,32 @@ void HealDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
// LOW
triggers.push_back(
new TriggerNode("party member low health",
NextAction::array(0, new NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 9),
NextAction::array(0, new NextAction("tree form", ACTION_MEDIUM_HEAL + 9.1f),
new NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 9),
new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 8),
new NextAction("swiftmend on party", ACTION_MEDIUM_HEAL + 7),
new NextAction("nourish on party", ACTION_MEDIUM_HEAL + 6),
NULL)));
nullptr)));
// MEDIUM
triggers.push_back(
new TriggerNode("party member medium health",
NextAction::array(0, new NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 4),
NextAction::array(0,
new NextAction("tree form", ACTION_MEDIUM_HEAL + 4.1f),
new NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 4),
new NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 3),
new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 2),
new NextAction("nourish on party", ACTION_MEDIUM_HEAL + 1), NULL)));
new NextAction("nourish on party", ACTION_MEDIUM_HEAL + 1), nullptr)));
// almost full
triggers.push_back(
new TriggerNode("party member almost full health",
NextAction::array(0, new NextAction("wild growth on party", ACTION_LIGHT_HEAL + 3),
new NextAction("rejuvenation on party", ACTION_LIGHT_HEAL + 2),
new NextAction("regrowth on party", ACTION_LIGHT_HEAL + 1), NULL)));
new NextAction("regrowth on party", ACTION_LIGHT_HEAL + 1), nullptr)));
triggers.push_back(
new TriggerNode("medium mana", NextAction::array(0, new NextAction("innervate", ACTION_HIGH + 5), NULL)));
new TriggerNode("medium mana", NextAction::array(0, new NextAction("innervate", ACTION_HIGH + 5), nullptr)));
triggers.push_back(new TriggerNode("enemy too close for spell",
NextAction::array(0, new NextAction("flee", ACTION_MOVE + 9), nullptr)));