mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-23 21:46:24 +00:00
[Spell] Handle tree of life and assist dps
This commit is contained in:
@@ -150,7 +150,7 @@ void CasterDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
void CasterDruidAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
triggers.push_back(
|
||||
new TriggerNode("high aoe", NextAction::array(0, new NextAction("hurricane", ACTION_HIGH + 1), nullptr)));
|
||||
new TriggerNode("medium aoe", NextAction::array(0, new NextAction("hurricane", ACTION_HIGH + 1), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"light aoe", NextAction::array(0, new NextAction("starfall", ACTION_NORMAL + 5),
|
||||
new NextAction("insect swarm on attacker", ACTION_NORMAL + 3),
|
||||
|
||||
@@ -164,6 +164,7 @@ public:
|
||||
creators["travel form"] = &DruidAiObjectContextInternal::travel_form;
|
||||
creators["aquatic form"] = &DruidAiObjectContextInternal::aquatic_form;
|
||||
creators["caster form"] = &DruidAiObjectContextInternal::caster_form;
|
||||
creators["cancel tree form"] = &DruidAiObjectContextInternal::cancel_tree_form;
|
||||
creators["mangle (bear)"] = &DruidAiObjectContextInternal::mangle_bear;
|
||||
creators["maul"] = &DruidAiObjectContextInternal::maul;
|
||||
creators["bash"] = &DruidAiObjectContextInternal::bash;
|
||||
@@ -249,6 +250,7 @@ private:
|
||||
static Action* travel_form(PlayerbotAI* botAI) { return new CastTravelFormAction(botAI); }
|
||||
static Action* aquatic_form(PlayerbotAI* botAI) { return new CastAquaticFormAction(botAI); }
|
||||
static Action* caster_form(PlayerbotAI* botAI) { return new CastCasterFormAction(botAI); }
|
||||
static Action* cancel_tree_form(PlayerbotAI* botAI) { return new CastCancelTreeFormAction(botAI); }
|
||||
static Action* mangle_bear(PlayerbotAI* botAI) { return new CastMangleBearAction(botAI); }
|
||||
static Action* maul(PlayerbotAI* botAI) { return new CastMaulAction(botAI); }
|
||||
static Action* bash(PlayerbotAI* botAI) { return new CastBashAction(botAI); }
|
||||
|
||||
@@ -45,6 +45,17 @@ bool CastCasterFormAction::Execute(Event event)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CastCancelTreeFormAction::isUseful()
|
||||
{
|
||||
return botAI->HasAura(33891, bot);
|
||||
}
|
||||
|
||||
bool CastCancelTreeFormAction::Execute(Event event)
|
||||
{
|
||||
botAI->RemoveAura("tree of life");
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CastTreeFormAction::isUseful()
|
||||
{
|
||||
return GetTarget() && CastSpellAction::isUseful() && !botAI->HasAura(33891, bot);
|
||||
|
||||
@@ -70,4 +70,14 @@ public:
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
class CastCancelTreeFormAction : public CastBuffSpellAction
|
||||
{
|
||||
public:
|
||||
CastCancelTreeFormAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "cancel tree form") {}
|
||||
|
||||
bool isUseful() override;
|
||||
bool isPossible() override { return true; }
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -125,26 +125,34 @@ void GenericDruidNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& trig
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("party member critical health",
|
||||
NextAction::array(0, new NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 5),
|
||||
new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 6), NULL)));
|
||||
NextAction::array(0,
|
||||
new NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 7),
|
||||
new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 6),
|
||||
new NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 5),
|
||||
nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("party member low health",
|
||||
NextAction::array(0, new NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 3),
|
||||
new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 4), NULL)));
|
||||
NextAction::array(0,
|
||||
new NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 5),
|
||||
new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 4),
|
||||
new NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 3),
|
||||
nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("party member medium health",
|
||||
NextAction::array(0, new NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 1),
|
||||
new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 2), NULL)));
|
||||
NextAction::array(0, new NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 3),
|
||||
new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 2),
|
||||
new NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 1),
|
||||
nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("party member almost full health",
|
||||
NextAction::array(0, new NextAction("rejuvenation on party", ACTION_LIGHT_HEAL + 2), NULL)));
|
||||
NextAction::array(0, new NextAction("wild growth on party", ACTION_LIGHT_HEAL + 3), new NextAction("rejuvenation on party", ACTION_LIGHT_HEAL + 2), NULL)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("party member remove curse",
|
||||
NextAction::array(0, new NextAction("remove curse on party", ACTION_DISPEL + 7), NULL)));
|
||||
NextAction::array(0, new NextAction("remove curse on party", ACTION_DISPEL + 7), nullptr)));
|
||||
}
|
||||
|
||||
GenericDruidBuffStrategy::GenericDruidBuffStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI)
|
||||
|
||||
@@ -158,7 +158,15 @@ void DruidAssistDpsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
triggers.push_back(
|
||||
new TriggerNode("healer should attack",
|
||||
NextAction::array(0,
|
||||
new NextAction("cancel tree form", ACTION_DEFAULT + 0.3f),
|
||||
new NextAction("moonfire", ACTION_DEFAULT + 0.2f),
|
||||
new NextAction("wrath", ACTION_DEFAULT + 0.1f),
|
||||
new NextAction("starfire", ACTION_DEFAULT),
|
||||
nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("medium aoe and healer should attack",
|
||||
NextAction::array(0,
|
||||
new NextAction("hurricane", ACTION_DEFAULT + 0.7f),
|
||||
nullptr)));
|
||||
}
|
||||
|
||||
@@ -12,9 +12,9 @@ class HealDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
|
||||
public:
|
||||
HealDruidStrategyActionNodeFactory() {
|
||||
creators["nourish on party"] = &nourtish_on_party;
|
||||
creators["wild growth on party"] = &wild_growth_on_party;
|
||||
creators["rejuvenation on party"] = &rejuvenation_on_party;
|
||||
creators["regrowth on party"] = ®rowth_on_party;
|
||||
// creators["wild growth on party"] = &wild_growth_on_party;
|
||||
// creators["rejuvenation on party"] = &rejuvenation_on_party;
|
||||
// creators["regrowth on party"] = ®rowth_on_party;
|
||||
}
|
||||
|
||||
private:
|
||||
@@ -25,27 +25,27 @@ private:
|
||||
/*A*/ NextAction::array(0, new NextAction("healing touch on party"), nullptr),
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
static ActionNode* wild_growth_on_party([[maybe_unused]] PlayerbotAI* botAI)
|
||||
{
|
||||
return new ActionNode("wild growth on party",
|
||||
/*P*/ NextAction::array(0, new NextAction("tree form"), nullptr),
|
||||
/*A*/ nullptr,
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
static ActionNode* rejuvenation_on_party([[maybe_unused]] PlayerbotAI* botAI)
|
||||
{
|
||||
return new ActionNode("rejuvenation on party",
|
||||
/*P*/ NextAction::array(0, new NextAction("tree form"), nullptr),
|
||||
/*A*/ nullptr,
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
static ActionNode* regrowth_on_party([[maybe_unused]] PlayerbotAI* botAI)
|
||||
{
|
||||
return new ActionNode("regrowth on party",
|
||||
/*P*/ NextAction::array(0, new NextAction("tree form"), nullptr),
|
||||
/*A*/ nullptr,
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
// static ActionNode* wild_growth_on_party([[maybe_unused]] PlayerbotAI* botAI)
|
||||
// {
|
||||
// return new ActionNode("wild growth on party",
|
||||
// /*P*/ NextAction::array(0, new NextAction("tree form"), nullptr),
|
||||
// /*A*/ nullptr,
|
||||
// /*C*/ nullptr);
|
||||
// }
|
||||
// static ActionNode* rejuvenation_on_party([[maybe_unused]] PlayerbotAI* botAI)
|
||||
// {
|
||||
// return new ActionNode("rejuvenation on party",
|
||||
// /*P*/ NextAction::array(0, new NextAction("tree form"), nullptr),
|
||||
// /*A*/ nullptr,
|
||||
// /*C*/ nullptr);
|
||||
// }
|
||||
// static ActionNode* regrowth_on_party([[maybe_unused]] PlayerbotAI* botAI)
|
||||
// {
|
||||
// return new ActionNode("regrowth on party",
|
||||
// /*P*/ NextAction::array(0, new NextAction("tree form"), nullptr),
|
||||
// /*A*/ nullptr,
|
||||
// /*C*/ nullptr);
|
||||
// }
|
||||
};
|
||||
|
||||
HealDruidStrategy::HealDruidStrategy(PlayerbotAI* botAI) : GenericDruidStrategy(botAI)
|
||||
@@ -57,8 +57,6 @@ void HealDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
GenericDruidStrategy::InitTriggers(triggers);
|
||||
|
||||
// triggers.push_back(new TriggerNode("enemy out of spell", NextAction::array(0, new NextAction("reach spell",
|
||||
// ACTION_NORMAL + 9), nullptr)));
|
||||
// triggers.push_back(
|
||||
// new TriggerNode("tree form", NextAction::array(0, new NextAction("tree form", ACTION_HIGH + 1), nullptr)));
|
||||
|
||||
@@ -69,12 +67,14 @@ void HealDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
// CRITICAL
|
||||
triggers.push_back(
|
||||
new TriggerNode("party member critical health",
|
||||
NextAction::array(0, new NextAction("swiftmend on party", ACTION_CRITICAL_HEAL + 4),
|
||||
NextAction::array(0,
|
||||
new NextAction("tree form", ACTION_CRITICAL_HEAL + 4.1f),
|
||||
new NextAction("swiftmend on party", ACTION_CRITICAL_HEAL + 4),
|
||||
new NextAction("wild growth on party", ACTION_CRITICAL_HEAL + 3),
|
||||
new NextAction("regrowth on party", ACTION_CRITICAL_HEAL + 2),
|
||||
new NextAction("nourish on party", ACTION_CRITICAL_HEAL + 1),
|
||||
// new NextAction("healing touch on party", ACTION_CRITICAL_HEAL + 0),
|
||||
NULL)));
|
||||
nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("party member critical health",
|
||||
@@ -87,29 +87,32 @@ void HealDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
// LOW
|
||||
triggers.push_back(
|
||||
new TriggerNode("party member low health",
|
||||
NextAction::array(0, new NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 9),
|
||||
NextAction::array(0, new NextAction("tree form", ACTION_MEDIUM_HEAL + 9.1f),
|
||||
new NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 9),
|
||||
new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 8),
|
||||
new NextAction("swiftmend on party", ACTION_MEDIUM_HEAL + 7),
|
||||
new NextAction("nourish on party", ACTION_MEDIUM_HEAL + 6),
|
||||
NULL)));
|
||||
nullptr)));
|
||||
|
||||
// MEDIUM
|
||||
triggers.push_back(
|
||||
new TriggerNode("party member medium health",
|
||||
NextAction::array(0, new NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 4),
|
||||
NextAction::array(0,
|
||||
new NextAction("tree form", ACTION_MEDIUM_HEAL + 4.1f),
|
||||
new NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 4),
|
||||
new NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 3),
|
||||
new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 2),
|
||||
new NextAction("nourish on party", ACTION_MEDIUM_HEAL + 1), NULL)));
|
||||
new NextAction("nourish on party", ACTION_MEDIUM_HEAL + 1), nullptr)));
|
||||
|
||||
// almost full
|
||||
triggers.push_back(
|
||||
new TriggerNode("party member almost full health",
|
||||
NextAction::array(0, new NextAction("wild growth on party", ACTION_LIGHT_HEAL + 3),
|
||||
new NextAction("rejuvenation on party", ACTION_LIGHT_HEAL + 2),
|
||||
new NextAction("regrowth on party", ACTION_LIGHT_HEAL + 1), NULL)));
|
||||
new NextAction("regrowth on party", ACTION_LIGHT_HEAL + 1), nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("medium mana", NextAction::array(0, new NextAction("innervate", ACTION_HIGH + 5), NULL)));
|
||||
new TriggerNode("medium mana", NextAction::array(0, new NextAction("innervate", ACTION_HIGH + 5), nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode("enemy too close for spell",
|
||||
NextAction::array(0, new NextAction("flee", ACTION_MOVE + 9), nullptr)));
|
||||
|
||||
Reference in New Issue
Block a user