mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-16 02:10:28 +00:00
Unholy dk
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@@ -223,10 +223,10 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
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stats_weights_[STATS_TYPE_AGILITY] += 0.9f;
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stats_weights_[STATS_TYPE_STRENGTH] += 2.5f;
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stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
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stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 1.0f;
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stats_weights_[STATS_TYPE_HIT] += 1.8f;
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stats_weights_[STATS_TYPE_CRIT] += 1.4f;
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stats_weights_[STATS_TYPE_HASTE] += 1.7f;
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stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 1.3f;
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stats_weights_[STATS_TYPE_HIT] += 2.2f;
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stats_weights_[STATS_TYPE_CRIT] += 1.7f;
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stats_weights_[STATS_TYPE_HASTE] += 1.8f;
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stats_weights_[STATS_TYPE_EXPERTISE] += 1.5f;
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stats_weights_[STATS_TYPE_MELEE_DPS] += 5.0f;
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}
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@@ -101,10 +101,10 @@ void UnholyDKStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode("dd cd and no desolation",
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NextAction::array(0, new NextAction("blood strike", ACTION_DEFAULT + 0.75f), nullptr)));
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triggers.push_back(
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new TriggerNode("icy touch", NextAction::array(0, new NextAction("icy touch", ACTION_HIGH + 2), nullptr)));
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triggers.push_back(new TriggerNode(
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"plague strike", NextAction::array(0, new NextAction("plague strike", ACTION_HIGH + 1), nullptr)));
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// triggers.push_back(
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// new TriggerNode("icy touch", NextAction::array(0, new NextAction("icy touch", ACTION_HIGH + 2), nullptr)));
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// triggers.push_back(new TriggerNode(
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// "plague strike", NextAction::array(0, new NextAction("plague strike", ACTION_HIGH + 1), nullptr)));
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triggers.push_back(new TriggerNode(
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"high frost rune", NextAction::array(0,
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@@ -117,11 +117,11 @@ void UnholyDKStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode(
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"high blood rune", NextAction::array(0, new NextAction("blood strike", ACTION_NORMAL + 1), nullptr)));
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// triggers.push_back(
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// new TriggerNode("dd cd and plague strike 8s", NextAction::array(0, new NextAction("plague strike", ACTION_HIGH + 2), nullptr)));
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triggers.push_back(
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new TriggerNode("dd cd and plague strike 8s", NextAction::array(0, new NextAction("plague strike", ACTION_HIGH + 2), nullptr)));
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// triggers.push_back(
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// new TriggerNode("dd cd and icy touch 8s", NextAction::array(0, new NextAction("icy touch", ACTION_HIGH + 1), nullptr)));
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triggers.push_back(
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new TriggerNode("dd cd and icy touch 8s", NextAction::array(0, new NextAction("icy touch", ACTION_HIGH + 1), nullptr)));
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// triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction(, ACTION_NORMAL + 2), nullptr)));
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