From 9ae8a1475fb2789c6e45e9ce305537534d4a1105 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=83=91=E4=BD=A9=E8=8C=B9?= Date: Thu, 22 Sep 2022 16:08:21 -0600 Subject: [PATCH] Do not make NPCs face bots --- src/strategy/actions/RpgSubActions.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/strategy/actions/RpgSubActions.cpp b/src/strategy/actions/RpgSubActions.cpp index 6e56fd4b..8304c800 100644 --- a/src/strategy/actions/RpgSubActions.cpp +++ b/src/strategy/actions/RpgSubActions.cpp @@ -73,9 +73,9 @@ void RpgHelper::setFacing(GuidPosition guidPosition) if (guidPosition.IsPlayer()) return; - Unit* unit = guidPosition.GetUnit(); +// Unit* unit = guidPosition.GetUnit(); - unit->SetFacingTo(unit->GetAngle(bot)); +// unit->SetFacingTo(unit->GetAngle(bot)); } void RpgHelper::setDelay(bool waitForGroup)