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@@ -1188,6 +1188,9 @@ void PlayerbotFactory::InitEquipment(bool incremental)
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for (uint32 requiredLevel = bot->GetLevel(); requiredLevel > std::max((int32)bot->GetLevel() - delta, 0); requiredLevel--) {
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for (InventoryType inventoryType : GetPossibleInventoryTypeListBySlot((EquipmentSlots)slot)) {
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for (uint32 itemId : sRandomItemMgr->GetCachedEquipments(requiredLevel, inventoryType)) {
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if (itemId == 46978) { // shaman earth ring totem
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continue;
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}
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ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
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if (!proto)
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continue;
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