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[Battlegrounds] bots now jump down from starting platforms in EOTS, fixed assymetric flag cap strategy between teams
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@@ -21,6 +21,7 @@ class MovementAction : public Action
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MovementAction(PlayerbotAI* botAI, std::string const name);
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protected:
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void JumpTo(uint32 mapId, float x, float y, float z);
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bool MoveNear(uint32 mapId, float x, float y, float z, float distance = sPlayerbotAIConfig->contactDistance);
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bool MoveToLOS(WorldObject* target, bool ranged = false);
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bool MoveTo(uint32 mapId, float x, float y, float z, bool idle = false, bool react = false, bool normal_only = false);
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