[Battlegrounds] bots now jump down from starting platforms in EOTS, fixed assymetric flag cap strategy between teams

This commit is contained in:
Fuzz
2024-07-26 15:17:16 +10:00
parent 649e8a1d4a
commit 9a3f513cc8
4 changed files with 169 additions and 133 deletions

View File

@@ -21,6 +21,7 @@ class MovementAction : public Action
MovementAction(PlayerbotAI* botAI, std::string const name);
protected:
void JumpTo(uint32 mapId, float x, float y, float z);
bool MoveNear(uint32 mapId, float x, float y, float z, float distance = sPlayerbotAIConfig->contactDistance);
bool MoveToLOS(WorldObject* target, bool ranged = false);
bool MoveTo(uint32 mapId, float x, float y, float z, bool idle = false, bool react = false, bool normal_only = false);