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[Battlegrounds] bots now jump down from starting platforms in EOTS, fixed assymetric flag cap strategy between teams
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@@ -54,6 +54,7 @@ class BGTactics : public MovementAction
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bool startNewPathFree(std::vector<BattleBotPath*> const& vPaths);
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bool resetObjective();
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bool wsgPaths();
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bool eyJumpDown();
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bool atFlag(std::vector<BattleBotPath*> const& vPaths, std::vector<uint32> const& vFlagIds);
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bool flagTaken();
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bool teamFlagTaken();
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