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Core - Fixe raid markers persists after target dead causes issue with bots running off (#1845)
This PR fixes #1833 where bots could keep chasing a raid target icon (usually skull) across very large distances or even different maps after the mark was set. It replaces the previous attempt with a simpler design that keeps values generic and moves context logic into triggers/actions. Changes - RtiTargetValue now ignores RTI targets that are farther than sPlayerbotAIConfig->sightDistance from the bot or the master (same map only), while still using AttackersValue::IsValidTarget and LOS checks. - AttackersValue is reverted to its original behavior (no special RTI + IsInCombat logic). - RTI triggers only react to "rti target" in combat, as suggested in review (“that condition should be check in trigger…”). - AttackRtiTargetAction keeps a small local fallback: if "rti target" is null, it resolves the raid icon directly from the group so chat commands like “attack rti target” still work, including out of combat. Behavior - Bots no longer run across the world to chase a stale skull far away from the group. - When the group comes back near the marked mob (within sight distance), the skull is again used as a normal focus hint. - Automatic RTI behavior is limited to combat via triggers, while explicit chat commands still work out of combat. Testing - Marked a mob with skull, killed it, moved far away / changed zone, then let it respawn: bots did not chase it from afar. - In a normal dungeon/raid pack, bots still focus skull in combat. - Passing near a previously marked mob: bots only react once it is back within sight distance. --------- Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
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@@ -10,6 +10,7 @@
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#include "LootObjectStack.h"
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#include "NewRpgStrategy.h"
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#include "Playerbots.h"
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#include "RtiTargetValue.h"
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#include "PossibleRpgTargetsValue.h"
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#include "PvpTriggers.h"
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#include "ServerFacade.h"
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@@ -87,9 +88,7 @@ bool DropTargetAction::Execute(Event event)
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{
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Spell const* spell = bot->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL); // Get the current spell being cast by the bot
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if (spell && spell->m_spellInfo->Id == 75) //Check spell is not nullptr before accessing m_spellInfo
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{
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bot->InterruptSpell(CURRENT_AUTOREPEAT_SPELL); // Interrupt Auto Shot
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}
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}
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bot->AttackStop();
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@@ -142,6 +141,23 @@ bool AttackRtiTargetAction::Execute(Event event)
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{
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Unit* rtiTarget = AI_VALUE(Unit*, "rti target");
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// Fallback: if the "rti target" value did not resolve a valid unit yet,
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// try to resolve the raid icon directly from the group.
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if (!rtiTarget)
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{
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if (Group* group = bot->GetGroup())
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{
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std::string const rti = AI_VALUE(std::string, "rti");
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int32 const index = RtiTargetValue::GetRtiIndex(rti);
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if (index >= 0)
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{
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ObjectGuid const guid = group->GetTargetIcon(index);
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if (!guid.IsEmpty())
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rtiTarget = botAI->GetUnit(guid);
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}
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}
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}
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if (rtiTarget && rtiTarget->IsInWorld() && rtiTarget->GetMapId() == bot->GetMapId())
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{
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botAI->GetAiObjectContext()->GetValue<GuidVector>("prioritized targets")->Set({rtiTarget->GetGUID()});
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@@ -153,9 +169,7 @@ bool AttackRtiTargetAction::Execute(Event event)
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}
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}
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else
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{
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botAI->TellError("I dont see my rti attack target");
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}
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return false;
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}
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@@ -7,4 +7,14 @@
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#include "Playerbots.h"
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bool NoRtiTrigger::IsActive() { return !AI_VALUE(Unit*, "rti target"); }
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bool NoRtiTrigger::IsActive()
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{
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// Do not auto-react to raid icons while out of combat.
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// Out-of-combat RTI usage (explicit chat commands) is handled by chat triggers,
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// not by this generic trigger.
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if (!bot->IsInCombat())
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return false;
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Unit* target = AI_VALUE(Unit*, "rti target");
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return target != nullptr;
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}
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@@ -64,5 +64,15 @@ Unit* RtiTargetValue::Calculate()
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sPlayerbotAIConfig->sightDistance))
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return nullptr;
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// Also prevent chasing raid icon targets that are too far away from the master,
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// even if they are technically visible to the bot.
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if (Player* master = botAI->GetMaster())
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{
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if (master->IsInWorld() && master->GetMapId() == unit->GetMapId() &&
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sServerFacade->IsDistanceGreaterThan(sServerFacade->GetDistance2d(master, unit),
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sPlayerbotAIConfig->sightDistance))
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return nullptr;
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}
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return unit;
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}
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