mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-24 22:16:23 +00:00
Core - Fixe raid markers persists after target dead causes issue with bots running off (#1845)
This PR fixes #1833 where bots could keep chasing a raid target icon (usually skull) across very large distances or even different maps after the mark was set. It replaces the previous attempt with a simpler design that keeps values generic and moves context logic into triggers/actions. Changes - RtiTargetValue now ignores RTI targets that are farther than sPlayerbotAIConfig->sightDistance from the bot or the master (same map only), while still using AttackersValue::IsValidTarget and LOS checks. - AttackersValue is reverted to its original behavior (no special RTI + IsInCombat logic). - RTI triggers only react to "rti target" in combat, as suggested in review (“that condition should be check in trigger…”). - AttackRtiTargetAction keeps a small local fallback: if "rti target" is null, it resolves the raid icon directly from the group so chat commands like “attack rti target” still work, including out of combat. Behavior - Bots no longer run across the world to chase a stale skull far away from the group. - When the group comes back near the marked mob (within sight distance), the skull is again used as a normal focus hint. - Automatic RTI behavior is limited to combat via triggers, while explicit chat commands still work out of combat. Testing - Marked a mob with skull, killed it, moved far away / changed zone, then let it respawn: bots did not chase it from afar. - In a normal dungeon/raid pack, bots still focus skull in combat. - Passing near a previously marked mob: bots only react once it is back within sight distance. --------- Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
This commit is contained in:
@@ -7,4 +7,14 @@
|
||||
|
||||
#include "Playerbots.h"
|
||||
|
||||
bool NoRtiTrigger::IsActive() { return !AI_VALUE(Unit*, "rti target"); }
|
||||
bool NoRtiTrigger::IsActive()
|
||||
{
|
||||
// Do not auto-react to raid icons while out of combat.
|
||||
// Out-of-combat RTI usage (explicit chat commands) is handled by chat triggers,
|
||||
// not by this generic trigger.
|
||||
if (!bot->IsInCombat())
|
||||
return false;
|
||||
|
||||
Unit* target = AI_VALUE(Unit*, "rti target");
|
||||
return target != nullptr;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user