Feat. Add Fishing action and fish with master. (#1433)

### Update :Thank you to @notOrrytrout from prompting me to work on
this. Its been a huge learning experience.

With @notOrrytrout I started working on enabling bot fishing with
master, but also on their own.
The first commit didnt crash, showing that it was possible to have a bot
cast when master does. Currently it compiles but crashes when you try to
fish with a bot in the group, whether the bot has fishing or not. It
makes me think that the check in FishingValues is broken somehow, but I
cant figure out how.

---------

Co-authored-by: bash <31279994+hermensbas@users.noreply.github.com>
This commit is contained in:
Keleborn
2025-12-27 10:50:18 -08:00
committed by GitHub
parent 2317652d72
commit 9917863ca1
24 changed files with 850 additions and 1 deletions

View File

@@ -7,6 +7,7 @@
#define _PLAYERBOT_TRIGGERCONTEXT_H
#include "CureTriggers.h"
#include "FishingTriggers.h"
#include "GenericTriggers.h"
#include "GuildTriggers.h"
#include "LfgTriggers.h"
@@ -226,6 +227,8 @@ public:
creators["do quest status"] = &TriggerContext::do_quest_status;
creators["travel flight status"] = &TriggerContext::travel_flight_status;
creators["can self resurrect"] = &TriggerContext::can_self_resurrect;
creators["can fish"] = &TriggerContext::can_fish;
creators["can use fishing bobber"] = &TriggerContext::can_use_fishing_bobber;
creators["new pet"] = &TriggerContext::new_pet;
}
@@ -425,6 +428,8 @@ private:
static Trigger* do_quest_status(PlayerbotAI* botAI) { return new NewRpgStatusTrigger(botAI, RPG_DO_QUEST); }
static Trigger* travel_flight_status(PlayerbotAI* botAI) { return new NewRpgStatusTrigger(botAI, RPG_TRAVEL_FLIGHT); }
static Trigger* can_self_resurrect(PlayerbotAI* ai) { return new SelfResurrectTrigger(ai); }
static Trigger* can_fish(PlayerbotAI* ai) { return new CanFishTrigger(ai); }
static Trigger* can_use_fishing_bobber(PlayerbotAI* ai) { return new CanUseFishingBobberTrigger(ai); }
static Trigger* new_pet(PlayerbotAI* ai) { return new NewPetTrigger(ai); }
};