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https://github.com/mod-playerbots/mod-playerbots.git
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[Avoid aoe] Fix avoid unit
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@@ -1613,26 +1613,29 @@ bool AvoidAoeAction::AvoidUnitWithDamageAura()
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if (!unit->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE)) {
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if (!unit->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE)) {
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return false;
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return false;
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}
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}
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Unit::AuraEffectList const& auras = unit->GetAuraEffectsByType(SPELL_AURA_PERIODIC_TRIGGER_SPELL);
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Unit::AuraEffectList const& aurasPeriodicTriggerSpell = unit->GetAuraEffectsByType(SPELL_AURA_PERIODIC_TRIGGER_SPELL);
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for (auto i = auras.begin(); i != auras.end(); ++i)
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Unit::AuraEffectList const& aurasPeriodicTriggerWithValueSpell = unit->GetAuraEffectsByType(SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE);
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{
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for (const Unit::AuraEffectList& list : {aurasPeriodicTriggerSpell, aurasPeriodicTriggerWithValueSpell}) {
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AuraEffect* aurEff = *i;
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for (auto i = list.begin(); i != list.end(); ++i)
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const SpellInfo* spellInfo = aurEff->GetSpellInfo();
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{
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if (!spellInfo)
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AuraEffect* aurEff = *i;
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continue;
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const SpellInfo* spellInfo = aurEff->GetSpellInfo();
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const SpellInfo* triggerSpellInfo = sSpellMgr->GetSpellInfo(spellInfo->Effects[aurEff->GetEffIndex()].TriggerSpell);
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if (!spellInfo)
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if (!triggerSpellInfo)
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continue;
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continue;
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const SpellInfo* triggerSpellInfo = sSpellMgr->GetSpellInfo(spellInfo->Effects[aurEff->GetEffIndex()].TriggerSpell);
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for (int j = 0; j < MAX_SPELL_EFFECTS; j++) {
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if (!triggerSpellInfo)
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if (triggerSpellInfo->Effects[j].Effect == SPELL_EFFECT_SCHOOL_DAMAGE) {
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continue;
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float radius = triggerSpellInfo->Effects[j].CalcRadius();
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for (int j = 0; j < MAX_SPELL_EFFECTS; j++) {
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if (bot->GetDistance(unit) > radius) {
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if (triggerSpellInfo->Effects[j].Effect == SPELL_EFFECT_SCHOOL_DAMAGE) {
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break;
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float radius = triggerSpellInfo->Effects[j].CalcRadius();
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}
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if (bot->GetDistance(unit) > radius) {
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std::ostringstream name;
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break;
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name << "[" << triggerSpellInfo->SpellName[0] << "] (unit)";
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}
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if (FleePostion(unit->GetPosition(), radius, name.str())) {
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std::ostringstream name;
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return true;
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name << "[" << triggerSpellInfo->SpellName[0] << "] (unit)";
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if (FleePostion(unit->GetPosition(), radius, name.str())) {
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return true;
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}
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}
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}
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}
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}
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}
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}
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