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miscs(raid strategy, distance triggers, etc)
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@@ -450,7 +450,7 @@ class AmmoCountTrigger : public ItemCountTrigger
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class HasAuraTrigger : public Trigger
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{
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public:
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HasAuraTrigger(PlayerbotAI* botAI, std::string const spell) : Trigger(botAI, spell) { }
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HasAuraTrigger(PlayerbotAI* botAI, std::string const spell, int32 checkInterval = 1) : Trigger(botAI, spell, checkInterval) { }
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std::string const GetTargetName() override { return "self target"; }
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bool IsActive() override;
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