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https://github.com/mod-playerbots/mod-playerbots.git
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miscs(raid strategy, distance triggers, etc)
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@@ -99,7 +99,7 @@ class ShamanATriggerFactoryInternal : public NamedObjectContext<Trigger>
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creators["wind shear on enemy healer"] = &ShamanATriggerFactoryInternal::wind_shear_on_enemy_healer;
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creators["cure poison"] = &ShamanATriggerFactoryInternal::cure_poison;
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creators["party member cure poison"] = &ShamanATriggerFactoryInternal::party_member_cure_poison;
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creators["cure disease"] = &ShamanATriggerFactoryInternal::cure_disease;
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// creators["cure disease"] = &ShamanATriggerFactoryInternal::cure_disease;
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creators["party member cure disease"] = &ShamanATriggerFactoryInternal::party_member_cure_disease;
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}
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@@ -192,10 +192,10 @@ class ShamanAiObjectContextInternal : public NamedObjectContext<Action>
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creators["thunderstorm"] = &ShamanAiObjectContextInternal::thunderstorm;
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creators["heroism"] = &ShamanAiObjectContextInternal::heroism;
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creators["bloodlust"] = &ShamanAiObjectContextInternal::bloodlust;
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creators["cure disease"] = &ShamanAiObjectContextInternal::cure_disease;
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creators["cure disease on party"] = &ShamanAiObjectContextInternal::cure_disease_on_party;
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creators["cure poison"] = &ShamanAiObjectContextInternal::cure_poison;
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creators["cure poison on party"] = &ShamanAiObjectContextInternal::cure_poison_on_party;
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// creators["cure disease"] = &ShamanAiObjectContextInternal::cure_disease;
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// creators["cure disease on party"] = &ShamanAiObjectContextInternal::cure_disease_on_party;
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// creators["cure poison"] = &ShamanAiObjectContextInternal::cure_poison;
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// creators["cure poison on party"] = &ShamanAiObjectContextInternal::cure_poison_on_party;
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}
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private:
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@@ -248,10 +248,10 @@ class ShamanAiObjectContextInternal : public NamedObjectContext<Action>
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static Action* lava_lash(PlayerbotAI* botAI) { return new CastLavaLashAction(botAI); }
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static Action* ancestral_spirit(PlayerbotAI* botAI) { return new CastAncestralSpiritAction(botAI); }
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static Action* wind_shear_on_enemy_healer(PlayerbotAI* botAI) { return new CastWindShearOnEnemyHealerAction(botAI); }
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static Action* cure_poison(PlayerbotAI* botAI) { return new CastCurePoisonAction(botAI); }
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static Action* cure_poison_on_party(PlayerbotAI* botAI) { return new CastCurePoisonOnPartyAction(botAI); }
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static Action* cure_disease(PlayerbotAI* botAI) { return new CastCureDiseaseAction(botAI); }
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static Action* cure_disease_on_party(PlayerbotAI* botAI) { return new CastCureDiseaseOnPartyAction(botAI); }
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// static Action* cure_poison(PlayerbotAI* botAI) { return new CastCurePoisonAction(botAI); }
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// static Action* cure_poison_on_party(PlayerbotAI* botAI) { return new CastCurePoisonOnPartyAction(botAI); }
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// static Action* cure_disease(PlayerbotAI* botAI) { return new CastCureDiseaseAction(botAI); }
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// static Action* cure_disease_on_party(PlayerbotAI* botAI) { return new CastCureDiseaseOnPartyAction(botAI); }
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};
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ShamanAiObjectContext::ShamanAiObjectContext(PlayerbotAI* botAI) : AiObjectContext(botAI)
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