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miscs(raid strategy, distance triggers, etc)
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@@ -54,9 +54,7 @@ void TankPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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// triggers.push_back(new TriggerNode("judgement", NextAction::array(0, new NextAction("judgement", ACTION_HIGH + 6), nullptr)));
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// triggers.push_back(new TriggerNode("judgement", NextAction::array(0, new NextAction("exorcism", ACTION_HIGH + 6), nullptr)));
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// triggers.push_back(new TriggerNode("light aoe", NextAction::array(0, new NextAction("hammer of the righteous", ACTION_HIGH + 8), new NextAction("avenger's shield", ACTION_HIGH + 7), nullptr)));
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triggers.push_back(new TriggerNode(
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"medium aoe",
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NextAction::array(0, new NextAction("consecration", ACTION_HIGH + 1), new NextAction("avenger's shield", ACTION_HIGH + 3), NULL)));
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triggers.push_back(new TriggerNode("medium aoe", NextAction::array(0, new NextAction("consecration", ACTION_HIGH + 1), new NextAction("avenger's shield", ACTION_HIGH + 3), NULL)));
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triggers.push_back(new TriggerNode("avenger's shield", NextAction::array(0, new NextAction("avenger's shield", ACTION_HIGH + 7), nullptr)));
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triggers.push_back(new TriggerNode("lose aggro", NextAction::array(0, new NextAction("hand of reckoning", ACTION_HIGH + 7), nullptr)));
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triggers.push_back(new TriggerNode("holy shield", NextAction::array(0, new NextAction("holy shield", ACTION_HIGH + 7), nullptr)));
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