miscs(raid strategy, distance triggers, etc)

This commit is contained in:
Yunfan Li
2023-06-06 00:11:35 +08:00
parent 516366a74d
commit 98e46a3d02
32 changed files with 2711 additions and 76 deletions

View File

@@ -0,0 +1,108 @@
#ifndef _PLAYERBOT_RAIDSTRATEGY_H
#define _PLAYERBOT_RAIDSTRATEGY_H
#include "Multiplier.h"
#include "Strategy.h"
class HeiganDanceMultiplier : public Multiplier
{
public:
HeiganDanceMultiplier(PlayerbotAI* ai) : Multiplier(ai, "helgan dance") {}
public:
virtual float GetValue(Action* action);
};
// class LoathebGenericMultiplier : public Multiplier
// {
// public:
// LoathebGenericMultiplier(PlayerbotAI* ai) : Multiplier(ai, "loatheb generic") {}
// public:
// virtual float GetValue(Action* action);
// };
// class ThaddiusGenericMultiplier : public Multiplier
// {
// public:
// ThaddiusGenericMultiplier(PlayerbotAI* ai) : Multiplier(ai, "thaddius generic") {}
// public:
// virtual float GetValue(Action* action);
// };
// class SapphironGenericMultiplier : public Multiplier
// {
// public:
// SapphironGenericMultiplier(PlayerbotAI* ai) : Multiplier(ai, "sapphiron generic") {}
// public:
// virtual float GetValue(Action* action);
// };
// class InstructorRazuviousGenericMultiplier : public Multiplier
// {
// public:
// InstructorRazuviousGenericMultiplier(PlayerbotAI* ai) : Multiplier(ai, "instructor razuvious generic") {}
// public:
// virtual float GetValue(Action* action);
// };
// class KelthuzadGenericMultiplier : public Multiplier
// {
// public:
// KelthuzadGenericMultiplier(PlayerbotAI* ai) : Multiplier(ai, "kelthuzad generic") {}
// public:
// virtual float GetValue(Action* action);
// };
// class AnubrekhanGenericMultiplier : public Multiplier
// {
// public:
// AnubrekhanGenericMultiplier(PlayerbotAI* ai) : Multiplier(ai, "anubrekhan generic") {}
// public:
// virtual float GetValue(Action* action);
// };
// class FourhorsemanGenericMultiplier : public Multiplier
// {
// public:
// FourhorsemanGenericMultiplier(PlayerbotAI* ai) : Multiplier(ai, "fourhorseman generic") {}
// public:
// virtual float GetValue(Action* action);
// };
// class GothikGenericMultiplier : public Multiplier
// {
// public:
// GothikGenericMultiplier(PlayerbotAI* ai) : Multiplier(ai, "gothik generic") {}
// public:
// virtual float GetValue(Action* action);
// };
// class GluthGenericMultiplier : public Multiplier
// {
// public:
// GluthGenericMultiplier(PlayerbotAI* ai) : Multiplier(ai, "gluth generic") {}
// public:
// virtual float GetValue(Action* action);
// };
class RaidNaxxGenericStrategy : public Strategy
{
public:
RaidNaxxGenericStrategy(PlayerbotAI* ai) : Strategy(ai) {}
virtual std::string const getName() override { return "naxx"; }
virtual void InitTriggers(std::vector<TriggerNode*> &triggers) override;
virtual void InitMultipliers(std::vector<Multiplier*> &multipliers) override;
};
#endif