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https://github.com/mod-playerbots/mod-playerbots.git
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miscs(raid strategy, distance triggers, etc)
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108
src/strategy/generic/RaidStrategy.h
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108
src/strategy/generic/RaidStrategy.h
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#ifndef _PLAYERBOT_RAIDSTRATEGY_H
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#define _PLAYERBOT_RAIDSTRATEGY_H
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#include "Multiplier.h"
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#include "Strategy.h"
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class HeiganDanceMultiplier : public Multiplier
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{
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public:
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HeiganDanceMultiplier(PlayerbotAI* ai) : Multiplier(ai, "helgan dance") {}
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public:
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virtual float GetValue(Action* action);
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};
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// class LoathebGenericMultiplier : public Multiplier
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// {
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// public:
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// LoathebGenericMultiplier(PlayerbotAI* ai) : Multiplier(ai, "loatheb generic") {}
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// public:
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// virtual float GetValue(Action* action);
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// };
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// class ThaddiusGenericMultiplier : public Multiplier
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// {
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// public:
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// ThaddiusGenericMultiplier(PlayerbotAI* ai) : Multiplier(ai, "thaddius generic") {}
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// public:
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// virtual float GetValue(Action* action);
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// };
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// class SapphironGenericMultiplier : public Multiplier
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// {
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// public:
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// SapphironGenericMultiplier(PlayerbotAI* ai) : Multiplier(ai, "sapphiron generic") {}
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// public:
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// virtual float GetValue(Action* action);
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// };
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// class InstructorRazuviousGenericMultiplier : public Multiplier
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// {
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// public:
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// InstructorRazuviousGenericMultiplier(PlayerbotAI* ai) : Multiplier(ai, "instructor razuvious generic") {}
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// public:
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// virtual float GetValue(Action* action);
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// };
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// class KelthuzadGenericMultiplier : public Multiplier
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// {
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// public:
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// KelthuzadGenericMultiplier(PlayerbotAI* ai) : Multiplier(ai, "kelthuzad generic") {}
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// public:
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// virtual float GetValue(Action* action);
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// };
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// class AnubrekhanGenericMultiplier : public Multiplier
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// {
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// public:
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// AnubrekhanGenericMultiplier(PlayerbotAI* ai) : Multiplier(ai, "anubrekhan generic") {}
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// public:
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// virtual float GetValue(Action* action);
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// };
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// class FourhorsemanGenericMultiplier : public Multiplier
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// {
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// public:
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// FourhorsemanGenericMultiplier(PlayerbotAI* ai) : Multiplier(ai, "fourhorseman generic") {}
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// public:
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// virtual float GetValue(Action* action);
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// };
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// class GothikGenericMultiplier : public Multiplier
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// {
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// public:
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// GothikGenericMultiplier(PlayerbotAI* ai) : Multiplier(ai, "gothik generic") {}
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// public:
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// virtual float GetValue(Action* action);
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// };
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// class GluthGenericMultiplier : public Multiplier
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// {
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// public:
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// GluthGenericMultiplier(PlayerbotAI* ai) : Multiplier(ai, "gluth generic") {}
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// public:
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// virtual float GetValue(Action* action);
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// };
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class RaidNaxxGenericStrategy : public Strategy
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{
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public:
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RaidNaxxGenericStrategy(PlayerbotAI* ai) : Strategy(ai) {}
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virtual std::string const getName() override { return "naxx"; }
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virtual void InitTriggers(std::vector<TriggerNode*> &triggers) override;
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virtual void InitMultipliers(std::vector<Multiplier*> &multipliers) override;
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};
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#endif
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