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Implement Gruul's Lair strategy (#1647)
* Implement Gruul's Lair strategy * minor non-gameplay tweaks to code * Use multiplier for tank assist * HKM warlock & Gruul tank tweaks * Fixed declarations * rewrote HKM + minor Gruul tweaks * Update PlayerbotAI.cpp * modernize code and address comments * clean ups to tank logic * Oops. * Remove post-move delay For actions like positioning bosses, the standard post-movement delay should be overridden IMO since a player would be sequencing their actions in this type of situation * Update RaidGruulsLairActions.cpp * Replace break statements with return true * enum class to enum * moved all isuseful checks to triggers * Split multipliers and improved banish logic * Update for comments * changes to int * use helpers for marking icons * address compile errors * correct MoveTo and use RTI helper * address comments and rename actions/triggers * adjust alignment of location constants * fix some crappy returns * allow return true when changing targets * change indents and move enums inside namespace * style changes, trim trailing whitespaces, address comments
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@@ -1534,6 +1534,9 @@ void PlayerbotAI::ApplyInstanceStrategies(uint32 mapId, bool tellMaster)
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case 533:
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strategyName = "naxx"; // Naxxramas
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break;
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case 565:
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strategyName = "gruulslair"; // Gruul's Lair
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break;
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case 574:
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strategyName = "wotlk-uk"; // Utgarde Keep
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break;
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