Hunter/Warlock AoE Fix (#1440)

Hello everyone,

This fixes these two classes so they respond to the command "co -aoe" and "co +aoe". This also fixes the survival hunter so that trap weave is not a default strategy - they will not walk into melee anymore.
This commit is contained in:
ThePenguinMan96
2025-07-14 01:15:11 -07:00
committed by GitHub
parent 5202ac8db3
commit 96cc0daea6
19 changed files with 54 additions and 136 deletions

View File

@@ -21,12 +21,4 @@ public:
NextAction** getDefaultActions() override;
};
class MarksmanshipHunterAoeStrategy : public CombatStrategy
{
public:
MarksmanshipHunterAoeStrategy(PlayerbotAI* botAI);
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "mm aoe"; }
};
#endif