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Hunter/Warlock AoE Fix (#1440)
Hello everyone, This fixes these two classes so they respond to the command "co -aoe" and "co +aoe". This also fixes the survival hunter so that trap weave is not a default strategy - they will not walk into melee anymore.
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@@ -21,12 +21,4 @@ public:
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NextAction** getDefaultActions() override;
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};
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class MarksmanshipHunterAoeStrategy : public CombatStrategy
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{
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public:
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MarksmanshipHunterAoeStrategy(PlayerbotAI* botAI);
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "mm aoe"; }
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};
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#endif
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