diff --git a/src/strategy/actions/EquipAction.cpp b/src/strategy/actions/EquipAction.cpp index dccc2a9d..3b4c3880 100644 --- a/src/strategy/actions/EquipAction.cpp +++ b/src/strategy/actions/EquipAction.cpp @@ -67,19 +67,6 @@ void EquipAction::EquipItem(Item* item) uint32 itemId = itemProto->ItemId; uint8 invType = itemProto->InventoryType; - // Ensure only the correct classes attempt to equip relics - if (itemProto->SubClass == ITEM_SUBCLASS_ARMOR_IDOL && bot->getClass() != CLASS_DRUID) - return; - - if (itemProto->SubClass == ITEM_SUBCLASS_ARMOR_SIGIL && bot->getClass() != CLASS_DEATH_KNIGHT) - return; - - if (itemProto->SubClass == ITEM_SUBCLASS_ARMOR_LIBRAM && bot->getClass() != CLASS_PALADIN) - return; - - if (itemProto->SubClass == ITEM_SUBCLASS_ARMOR_TOTEM && bot->getClass() != CLASS_SHAMAN) - return; - // Handle ammunition separately if (invType == INVTYPE_AMMO) { @@ -95,6 +82,7 @@ void EquipAction::EquipItem(Item* item) if (itemProto->Class == ITEM_CLASS_CONTAINER) { // Attempt to equip as a bag + Bag* pBag = reinterpret_cast(item); uint8 newBagSlot = GetSmallestBagSlot(); if (newBagSlot > 0) { @@ -343,7 +331,7 @@ bool EquipUpgradesAction::Execute(Event event) return true; } -bool EquipUpgradeAction::Execute(Event /*event*/) +bool EquipUpgradeAction::Execute(Event event) { ListItemsVisitor visitor; IterateItems(&visitor, ITERATE_ITEMS_IN_BAGS);