mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 09:07:19 +00:00
AiFactory add save mana
This commit is contained in:
@@ -266,7 +266,9 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
|
|||||||
{
|
{
|
||||||
engine->addStrategies("racials", "chat", "default", "cast time", "duel", "boost", nullptr);
|
engine->addStrategies("racials", "chat", "default", "cast time", "duel", "boost", nullptr);
|
||||||
}
|
}
|
||||||
|
if (sPlayerbotAIConfig->autoSaveMana) {
|
||||||
|
engine->addStrategy("auto save mana");
|
||||||
|
}
|
||||||
switch (player->getClass())
|
switch (player->getClass())
|
||||||
{
|
{
|
||||||
case CLASS_PRIEST:
|
case CLASS_PRIEST:
|
||||||
@@ -364,9 +366,6 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
|
|||||||
engine->addStrategy("boost");
|
engine->addStrategy("boost");
|
||||||
engine->addStrategy("dps assist");
|
engine->addStrategy("dps assist");
|
||||||
engine->removeStrategy("threat");
|
engine->removeStrategy("threat");
|
||||||
if (sPlayerbotAIConfig->autoSaveMana) {
|
|
||||||
engine->addStrategy("auto save mana");
|
|
||||||
}
|
|
||||||
// engine-
|
// engine-
|
||||||
switch (player->getClass()) {
|
switch (player->getClass()) {
|
||||||
case CLASS_PRIEST: {
|
case CLASS_PRIEST: {
|
||||||
@@ -537,7 +536,9 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
|
|||||||
nonCombatEngine->addStrategies("nc", "food", "chat", "follow",
|
nonCombatEngine->addStrategies("nc", "food", "chat", "follow",
|
||||||
"default", "quest", "loot", "gather", "duel", "buff", "mount", nullptr);
|
"default", "quest", "loot", "gather", "duel", "buff", "mount", nullptr);
|
||||||
}
|
}
|
||||||
|
if (sPlayerbotAIConfig->autoSaveMana) {
|
||||||
|
nonCombatEngine->addStrategy("auto save mana");
|
||||||
|
}
|
||||||
if ((facade->IsRealPlayer() || sRandomPlayerbotMgr->IsRandomBot(player)) && !player->InBattleground())
|
if ((facade->IsRealPlayer() || sRandomPlayerbotMgr->IsRandomBot(player)) && !player->InBattleground())
|
||||||
{
|
{
|
||||||
Player* master = facade->GetMaster();
|
Player* master = facade->GetMaster();
|
||||||
@@ -608,9 +609,6 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
|
|||||||
nonCombatEngine->addStrategy("pvp");
|
nonCombatEngine->addStrategy("pvp");
|
||||||
nonCombatEngine->ChangeStrategy(sPlayerbotAIConfig->nonCombatStrategies);
|
nonCombatEngine->ChangeStrategy(sPlayerbotAIConfig->nonCombatStrategies);
|
||||||
}
|
}
|
||||||
if (sPlayerbotAIConfig->autoSaveMana) {
|
|
||||||
nonCombatEngine->addStrategy("auto save mana");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user