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disable heavy-cost rpg action
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@@ -24,7 +24,7 @@ class NearestEnemyPlayersValue : public PossibleTargetsValue
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class EnemyPlayerValue : public UnitCalculatedValue
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{
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public:
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EnemyPlayerValue(PlayerbotAI* botAI, std::string const name = "enemy player") : UnitCalculatedValue(botAI, name) { }
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EnemyPlayerValue(PlayerbotAI* botAI, std::string const name = "enemy player") : UnitCalculatedValue(botAI, name, 2) { }
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Unit* Calculate() override;
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