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https://github.com/mod-playerbots/mod-playerbots.git
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disable heavy-cost rpg action
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@@ -44,17 +44,17 @@ void RpgStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode("rpg start quest", NextAction::array(0, new NextAction("rpg start quest", 1.080f), nullptr)));
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triggers.push_back(new TriggerNode("rpg end quest", NextAction::array(0, new NextAction("rpg end quest", 1.090f), nullptr)));
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triggers.push_back(new TriggerNode("rpg buy", NextAction::array(0, new NextAction("rpg buy", 1.030f), nullptr)));
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triggers.push_back(new TriggerNode("rpg sell", NextAction::array(0, new NextAction("rpg sell", 1.100f), nullptr)));
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// triggers.push_back(new TriggerNode("rpg sell", NextAction::array(0, new NextAction("rpg sell", 1.100f), nullptr)));
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triggers.push_back(new TriggerNode("rpg repair", NextAction::array(0, new NextAction("rpg repair", 1.095f), nullptr)));
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triggers.push_back(new TriggerNode("rpg train", NextAction::array(0, new NextAction("rpg train", 1.080f), nullptr)));
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// triggers.push_back(new TriggerNode("rpg train", NextAction::array(0, new NextAction("rpg train", 1.080f), nullptr)));
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triggers.push_back(new TriggerNode("rpg heal", NextAction::array(0, new NextAction("rpg heal", 1.025f), nullptr)));
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triggers.push_back(new TriggerNode("rpg home bind", NextAction::array(0, new NextAction("rpg home bind", 1.060f), nullptr)));
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triggers.push_back(new TriggerNode("rpg queue bg", NextAction::array(0, new NextAction("rpg queue bg", 1.085f), nullptr)));
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// triggers.push_back(new TriggerNode("rpg queue bg", NextAction::array(0, new NextAction("rpg queue bg", 1.085f), nullptr)));
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triggers.push_back(new TriggerNode("rpg buy petition", NextAction::array(0, new NextAction("rpg buy petition", 1.040f), nullptr)));
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triggers.push_back(new TriggerNode("rpg use", NextAction::array(0, new NextAction("rpg use", 1.002f), nullptr)));
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//triggers.push_back(new TriggerNode("rpg spell", NextAction::array(0, new NextAction("rpg spell", 1.001f), nullptr)));
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//triggers.push_back(new TriggerNode("rpg craft", NextAction::array(0, new NextAction("rpg craft", 1.001f), nullptr)));
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triggers.push_back(new TriggerNode("rpg trade useful", NextAction::array(0, new NextAction("rpg trade useful", 1.030f), nullptr)));
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// triggers.push_back(new TriggerNode("rpg trade useful", NextAction::array(0, new NextAction("rpg trade useful", 1.030f), nullptr)));
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triggers.push_back(new TriggerNode("rpg duel", NextAction::array(0, new NextAction("rpg duel", 1.010f), nullptr)));
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}
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