disable heavy-cost rpg action

This commit is contained in:
Yunfan Li
2023-07-29 10:55:54 +08:00
parent 7bd7c46088
commit 944e0fa1ed
4 changed files with 14 additions and 9 deletions

View File

@@ -44,17 +44,17 @@ void RpgStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(new TriggerNode("rpg start quest", NextAction::array(0, new NextAction("rpg start quest", 1.080f), nullptr)));
triggers.push_back(new TriggerNode("rpg end quest", NextAction::array(0, new NextAction("rpg end quest", 1.090f), nullptr)));
triggers.push_back(new TriggerNode("rpg buy", NextAction::array(0, new NextAction("rpg buy", 1.030f), nullptr)));
triggers.push_back(new TriggerNode("rpg sell", NextAction::array(0, new NextAction("rpg sell", 1.100f), nullptr)));
// triggers.push_back(new TriggerNode("rpg sell", NextAction::array(0, new NextAction("rpg sell", 1.100f), nullptr)));
triggers.push_back(new TriggerNode("rpg repair", NextAction::array(0, new NextAction("rpg repair", 1.095f), nullptr)));
triggers.push_back(new TriggerNode("rpg train", NextAction::array(0, new NextAction("rpg train", 1.080f), nullptr)));
// triggers.push_back(new TriggerNode("rpg train", NextAction::array(0, new NextAction("rpg train", 1.080f), nullptr)));
triggers.push_back(new TriggerNode("rpg heal", NextAction::array(0, new NextAction("rpg heal", 1.025f), nullptr)));
triggers.push_back(new TriggerNode("rpg home bind", NextAction::array(0, new NextAction("rpg home bind", 1.060f), nullptr)));
triggers.push_back(new TriggerNode("rpg queue bg", NextAction::array(0, new NextAction("rpg queue bg", 1.085f), nullptr)));
// triggers.push_back(new TriggerNode("rpg queue bg", NextAction::array(0, new NextAction("rpg queue bg", 1.085f), nullptr)));
triggers.push_back(new TriggerNode("rpg buy petition", NextAction::array(0, new NextAction("rpg buy petition", 1.040f), nullptr)));
triggers.push_back(new TriggerNode("rpg use", NextAction::array(0, new NextAction("rpg use", 1.002f), nullptr)));
//triggers.push_back(new TriggerNode("rpg spell", NextAction::array(0, new NextAction("rpg spell", 1.001f), nullptr)));
//triggers.push_back(new TriggerNode("rpg craft", NextAction::array(0, new NextAction("rpg craft", 1.001f), nullptr)));
triggers.push_back(new TriggerNode("rpg trade useful", NextAction::array(0, new NextAction("rpg trade useful", 1.030f), nullptr)));
// triggers.push_back(new TriggerNode("rpg trade useful", NextAction::array(0, new NextAction("rpg trade useful", 1.030f), nullptr)));
triggers.push_back(new TriggerNode("rpg duel", NextAction::array(0, new NextAction("rpg duel", 1.010f), nullptr)));
}