diff --git a/src/strategy/warrior/GenericWarriorStrategy.cpp b/src/strategy/warrior/GenericWarriorStrategy.cpp index a3046b04..97e53112 100644 --- a/src/strategy/warrior/GenericWarriorStrategy.cpp +++ b/src/strategy/warrior/GenericWarriorStrategy.cpp @@ -47,6 +47,10 @@ void WarrirorAoeStrategy::InitTriggers(std::vector& triggers) // triggers.push_back(new TriggerNode("thunder clap on snare target", NextAction::array(0, new NextAction("thunder // clap on snare target", ACTION_HIGH + 3), nullptr))); triggers.push_back(new TriggerNode("thunder clap", // NextAction::array(0, new NextAction("thunder clap", ACTION_HIGH + 10), nullptr))); + triggers.push_back(new TriggerNode( + "medium aoe", NextAction::array(0, new NextAction("sweeping strikes", ACTION_HIGH + 7), + new NextAction("bladestorm", ACTION_HIGH + 6), + nullptr))); triggers.push_back(new TriggerNode( "light aoe", NextAction::array(0, new NextAction("sweeping strikes", ACTION_HIGH + 7), new NextAction("bladestorm", ACTION_HIGH + 6), @@ -60,4 +64,5 @@ void WarrirorAoeStrategy::InitTriggers(std::vector& triggers) NextAction::array(0, new NextAction("shockwave on snare target", ACTION_HIGH + 5), nullptr))); // triggers.push_back(new TriggerNode("high rage available", NextAction::array(0, new NextAction("whirlwind", // ACTION_HIGH + 10), nullptr))); + }