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https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-14 09:29:09 +00:00
Compile bug fixes.
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@@ -18,7 +18,7 @@ class GenericWarlockNonCombatStrategyActionNodeFactory : public NamedObjectFacto
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}
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private:
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static ActionNode* fel_armor([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* fel_armor([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("fel armor",
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/*P*/ nullptr,
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@@ -26,7 +26,7 @@ class GenericWarlockNonCombatStrategyActionNodeFactory : public NamedObjectFacto
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/*C*/ nullptr);
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}
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static ActionNode* demon_armor([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* demon_armor([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("demon armor",
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/*P*/ nullptr,
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@@ -34,7 +34,7 @@ class GenericWarlockNonCombatStrategyActionNodeFactory : public NamedObjectFacto
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/*C*/ nullptr);
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}
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static ActionNode* summon_voidwalker([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* summon_voidwalker([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode("summon voidwalker",
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/*P*/ nullptr,
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@@ -42,7 +42,7 @@ class GenericWarlockNonCombatStrategyActionNodeFactory : public NamedObjectFacto
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/*C*/ nullptr);
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}
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static ActionNode* summon_felguard([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* summon_felguard([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode("summon felguard",
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/*P*/ nullptr,
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@@ -50,7 +50,7 @@ class GenericWarlockNonCombatStrategyActionNodeFactory : public NamedObjectFacto
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/*C*/ nullptr);
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}
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static ActionNode* summon_succubus(PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* summon_succubus(PlayerbotAI* botAI)
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{
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return new ActionNode("summon succubus",
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/*P*/ nullptr,
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