Compile bug fixes.

This commit is contained in:
whipowill
2022-05-20 12:41:13 -05:00
parent 9a6709f5c1
commit 92ce54a3cd
42 changed files with 182 additions and 182 deletions

View File

@@ -14,7 +14,7 @@ class CasterShamanStrategyActionNodeFactory : public NamedObjectFactory<ActionNo
}
private:
static ActionNode* magma_totem([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* magma_totem([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("magma totem",
/*P*/ nullptr,

View File

@@ -23,7 +23,7 @@ class GenericShamanStrategyActionNodeFactory : public NamedObjectFactory<ActionN
}
private:
static ActionNode* earth_shock([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* earth_shock([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("earth shock",
/*P*/ nullptr,
@@ -31,7 +31,7 @@ class GenericShamanStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*C*/ nullptr);
}
static ActionNode* flametongue_weapon([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* flametongue_weapon([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("flametongue weapon",
/*P*/ nullptr,
@@ -39,7 +39,7 @@ class GenericShamanStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*C*/ nullptr);
}
static ActionNode* frostbrand_weapon([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* frostbrand_weapon([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("frostbrand weapon",
/*P*/ nullptr,
@@ -47,7 +47,7 @@ class GenericShamanStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*C*/ nullptr);
}
static ActionNode* windfury_weapon([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* windfury_weapon([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("windfury weapon",
/*P*/ nullptr,
@@ -55,7 +55,7 @@ class GenericShamanStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*C*/ nullptr);
}
static ActionNode* lesser_healing_wave([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* lesser_healing_wave([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("lesser healing wave",
/*P*/ nullptr,
@@ -63,7 +63,7 @@ class GenericShamanStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*C*/ nullptr);
}
static ActionNode* lesser_healing_wave_on_party([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* lesser_healing_wave_on_party([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("lesser healing wave on party",
/*P*/ nullptr,
@@ -71,7 +71,7 @@ class GenericShamanStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*C*/ nullptr);
}
static ActionNode* chain_heal([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* chain_heal([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("chain heal",
/*P*/ nullptr,
@@ -79,7 +79,7 @@ class GenericShamanStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*C*/ nullptr);
}
static ActionNode* riptide([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* riptide([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("riptide",
/*P*/ nullptr,
@@ -87,7 +87,7 @@ class GenericShamanStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*C*/ nullptr);
}
static ActionNode* chain_heal_on_party([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* chain_heal_on_party([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("chain heal on party",
/*P*/ nullptr,
@@ -95,7 +95,7 @@ class GenericShamanStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*C*/ nullptr);
}
static ActionNode* riptide_on_party([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* riptide_on_party([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("riptide on party",
/*P*/ nullptr,

View File

@@ -15,7 +15,7 @@ class HealShamanStrategyActionNodeFactory : public NamedObjectFactory<ActionNode
}
private:
static ActionNode* earthliving_weapon([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* earthliving_weapon([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("earthliving weapon",
/*P*/ nullptr,
@@ -23,7 +23,7 @@ class HealShamanStrategyActionNodeFactory : public NamedObjectFactory<ActionNode
/*C*/ nullptr);
}
static ActionNode* mana_tide_totem([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* mana_tide_totem([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("mana tide totem",
/*P*/ nullptr,

View File

@@ -16,7 +16,7 @@ class MeleeShamanStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
}
private:
static ActionNode* stormstrike([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* stormstrike([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("stormstrike",
/*P*/ nullptr,
@@ -24,7 +24,7 @@ class MeleeShamanStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
/*C*/ nullptr);
}
static ActionNode* lava_lash([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* lava_lash([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("lava lash",
/*P*/ nullptr,
@@ -32,7 +32,7 @@ class MeleeShamanStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
/*C*/ nullptr);
}
static ActionNode* magma_totem([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* magma_totem([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("magma totem",
/*P*/ nullptr,