mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 09:07:19 +00:00
Compile bug fixes.
This commit is contained in:
@@ -22,7 +22,7 @@ class GenericDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNo
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}
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private:
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static ActionNode* melee([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* melee([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("melee",
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/*P*/ nullptr,
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@@ -30,7 +30,7 @@ class GenericDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNo
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/*C*/ nullptr);
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}
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static ActionNode* caster_form([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* caster_form([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("caster form",
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/*P*/ nullptr,
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@@ -38,7 +38,7 @@ class GenericDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNo
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/*C*/ nullptr);
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}
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static ActionNode* cure_poison([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* cure_poison([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("cure poison",
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/*P*/ nullptr,
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@@ -46,7 +46,7 @@ class GenericDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNo
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/*C*/ nullptr);
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}
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static ActionNode* cure_poison_on_party([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* cure_poison_on_party([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("cure poison on party",
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/*P*/ nullptr,
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@@ -54,7 +54,7 @@ class GenericDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNo
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/*C*/ nullptr);
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}
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static ActionNode* abolish_poison([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* abolish_poison([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("abolish poison",
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/*P*/ nullptr,
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@@ -62,7 +62,7 @@ class GenericDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNo
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/*C*/ nullptr);
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}
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static ActionNode* abolish_poison_on_party([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* abolish_poison_on_party([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("abolish poison on party",
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/*P*/ nullptr,
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@@ -70,7 +70,7 @@ class GenericDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNo
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/*C*/ nullptr);
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}
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static ActionNode* rebirth([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* rebirth([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("rebirth",
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/*P*/ nullptr,
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@@ -78,7 +78,7 @@ class GenericDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNo
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/*C*/ nullptr);
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}
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static ActionNode* entangling_roots_on_cc([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* entangling_roots_on_cc([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("entangling roots on cc",
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/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
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@@ -86,7 +86,7 @@ class GenericDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNo
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/*C*/ nullptr);
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}
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static ActionNode* innervate([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* innervate([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("innervate",
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/*P*/ nullptr,
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