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https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 17:09:08 +00:00
Compile bug fixes.
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@@ -18,7 +18,7 @@ class GenericDruidNonCombatStrategyActionNodeFactory : public NamedObjectFactory
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}
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private:
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static ActionNode* thorns([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* thorns([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode("thorns",
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/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
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@@ -26,7 +26,7 @@ class GenericDruidNonCombatStrategyActionNodeFactory : public NamedObjectFactory
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/*C*/ nullptr);
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}
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static ActionNode* thorns_on_party([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* thorns_on_party([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode("thorns on party",
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/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
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@@ -34,7 +34,7 @@ class GenericDruidNonCombatStrategyActionNodeFactory : public NamedObjectFactory
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/*C*/ nullptr);
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}
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static ActionNode* mark_of_the_wild([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* mark_of_the_wild([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("mark of the wild",
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/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
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@@ -42,7 +42,7 @@ class GenericDruidNonCombatStrategyActionNodeFactory : public NamedObjectFactory
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/*C*/ nullptr);
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}
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static ActionNode* mark_of_the_wild_on_party([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* mark_of_the_wild_on_party([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("mark of the wild on party",
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/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
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@@ -50,7 +50,7 @@ class GenericDruidNonCombatStrategyActionNodeFactory : public NamedObjectFactory
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/*C*/ nullptr);
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}
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static ActionNode* innervate([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* innervate([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("innervate",
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/*P*/ nullptr,
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