mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-16 18:30:27 +00:00
Compile bug fixes.
This commit is contained in:
@@ -24,7 +24,7 @@ class CatDpsDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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}
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private:
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static ActionNode* faerie_fire_feral([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* faerie_fire_feral([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("faerie fire (feral)",
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/*P*/ nullptr,
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@@ -32,7 +32,7 @@ class CatDpsDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* melee([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* melee([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("melee",
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/*P*/ NextAction::array(0, new NextAction("feral charge - cat"), nullptr),
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@@ -40,7 +40,7 @@ class CatDpsDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* feral_charge_cat([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* feral_charge_cat([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("feral charge - cat",
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/*P*/ nullptr,
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@@ -48,7 +48,7 @@ class CatDpsDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* cat_form([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* cat_form([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("cat form",
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/*P*/ nullptr,
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@@ -56,7 +56,7 @@ class CatDpsDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* claw([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* claw([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("claw",
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/*P*/ nullptr,
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@@ -64,7 +64,7 @@ class CatDpsDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* mangle_cat([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* mangle_cat([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("mangle (cat)",
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/*P*/ nullptr,
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@@ -72,7 +72,7 @@ class CatDpsDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* rake([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* rake([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("rake",
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/*P*/ nullptr,
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@@ -80,7 +80,7 @@ class CatDpsDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* ferocious_bite([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* ferocious_bite([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("ferocious bite",
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/*P*/ nullptr,
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@@ -88,7 +88,7 @@ class CatDpsDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* rip([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* rip([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("rip",
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/*P*/ nullptr,
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@@ -96,7 +96,7 @@ class CatDpsDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* pounce([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* pounce([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode("pounce",
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/*P*/ nullptr,
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@@ -104,7 +104,7 @@ class CatDpsDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* ravage([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* ravage([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode("ravage",
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/*P*/ nullptr,
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