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https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-17 10:45:43 +00:00
Compile bug fixes.
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@@ -30,7 +30,7 @@ class FrostDKStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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}
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private:
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static ActionNode* obliterate([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* obliterate([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode("obliterate",
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/*P*/ NextAction::array(0, new NextAction("blood presence"), nullptr),
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@@ -38,7 +38,7 @@ class FrostDKStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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/*C*/ nullptr);
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}
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static ActionNode* rune_strike([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* rune_strike([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode("rune strike",
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/*P*/ NextAction::array(0, new NextAction("blood presence"), nullptr),
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@@ -46,7 +46,7 @@ class FrostDKStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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/*C*/ nullptr);
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}
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static ActionNode* frost_strike([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* frost_strike([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode("frost strike",
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/*P*/ NextAction::array(0, new NextAction("blood presence"), nullptr),
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@@ -54,7 +54,7 @@ class FrostDKStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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/*C*/ nullptr);
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}
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static ActionNode* howling_blast([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* howling_blast([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode("howling blast",
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/*P*/ NextAction::array(0, new NextAction("blood presence"), nullptr),
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