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Compile bug fixes.
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@@ -46,7 +46,7 @@ class Action : public AiNamedObject
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Action(PlayerbotAI* botAI, std::string const name = "action") : AiNamedObject(botAI, name), verbose(false) { } // verbose after ainamedobject - whipowill
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virtual ~Action(void) { }
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virtual bool Execute([[maybe_unused]] Event event) { return true; } // unused param - whipowill
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virtual bool Execute([[maybe_unused]] Event event) { return true; }
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virtual bool isPossible() { return true; }
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virtual bool isUseful() { return true; }
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virtual NextAction** getPrerequisites() { return nullptr; }
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