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Compile bug fixes.
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@@ -253,7 +253,7 @@ void PlayerbotAI::UpdateAI(uint32 elapsed, bool minimal)
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YieldThread(min);
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}
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void PlayerbotAI::UpdateAIInternal([[maybe_unused]] uint32 elapsed, bool minimal) // unused param - whipowill
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void PlayerbotAI::UpdateAIInternal([[maybe_unused]] uint32 elapsed, bool minimal)
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{
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if (bot->IsBeingTeleported() || !bot->IsInWorld())
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return;
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